![]() Copied the settings, used by one of "Giants staff" when he shared them in another topic and liked the result (spending no more time to learn more about it). Larger vessels will break through the waves with tremendous force but smaller ships will rock back and forth creating a great experience as you try to combat realistic water physics. I have changed my "viewing distance" by editing the game.xml, but not really sure "what is what". Captain eight highly detailed vessels and explore famous European ports including Dover, Rostock and the bay of Gibraltar. but I might have come to the conclusion that I prefer the "trilinear" over "x16". Mission Mode: Play through individual challenges and improve your time and score to. Computer is new with strong Grafic card, part of dxdiag - System Information. ![]() Maybe somebody know where is the problem. Possibly a bit more "crispy" result with "x16". Key Features: Mission Editor: Create missions triggering changes in wind speed, weather effects and objectives. To all I was try to run my game but all the time I have problem with quest viewer. but to be honest I see very little difference. NAUTIS Home is our new stand-alone ship simulator built to enable learning by simulation for everyone. This is NOT to be confused with the way crops, stubble or windrows etc change in the distance at specific radius from you as they are culled from view in the distance. say bilinear, trilinear filtering which show more obvious banding at each texture mipmap level drop. In essence with anisotropic filtering x16 you are less likely to see banding in the medium to long distance range as the texture mipmap levels drop vs. Additionally, a tutorial video is available to explain how to select simulator. Our dream is to offer the most authentic and realistic simulation of military. For larger ships, a frame rate of 13 15 may be enough. With that performance recorded at 1920x1080. Minimum system requirements (LOW graphics settings): OS 64-bit Windows 10. If you like these missions most, you may need to decrease the graphics quality settings. B101uk wrote:its anisotropic filtering (AF) which is a method for making distant textures or angled textures appear sharper with less visual banding as texture mipmap levels drop, in order of quality (lowest to highest) bilinear, trilinear (old forms pre AF), anisotropic filtering x1, x2, x4, x8, x16 Viewing the performance found on the 7 year old GeForce GTX 1060 while playing European Ship Simulator we quickly see it can get a very strong 200+ FPS.
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